Here is an interesting question I hope polycounters can shed some light on: - How do you make grass field and grass props that looks good when viewed from 45~90 deg? I find solutions that work for <45 deg, especially billboard grass, looks very unnatural from a higher angle, even if you orient them towards the camera. -…
DSG - Looking for Concept/Character/Texture Artist (MMOG Dev.) You will be working with Maya and 3DMax models. This is a paying position, please include what yearly salary you would like. Relocation is not needed, you can work from home. Past MMOG experience is a must, as in playing them, understanding them. Modeling and…
I'm new to unity, troubleshooting my 3d prop modeling process. I'm having trouble getting my nice diffuse and normal textures to look good in unity using the same 1024 x 1024 jpg images , one for color and one for normal map. In Unity i'm using a bumped diffuse material It looks much better in Maya (top). In unity the…
Hey polys,I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks? I found this tool which seems like a good solution.Let me know if you have any alternatives. I plan to…
I am looking for a 3D model of Red Harlow from Red Dead Revolver, not some HD model, but the old, classic version of Red from Red Dead Revolver. Why don't I export it myself? PCSX2 Doesn't work like that. In addition, Ninjaripper does not start.
Hey Guys! My name is Austin, for the past year myself and 4 other guys have been working on a project. Our team consists of 2 programmers and 3 asset developers. The project is a mod for the game Arma 3. The models have to be in the poly range of about 5-20k range. A few of us are currently learning how to use Substance…
Timely turnaround and fast response! Absolutely responsible! Looking for a long term partnership! Over 9 years of experience in 3D modeling, rigging, and animation, flexible to different styles, open to feedback, dedicated and trustworthy work! Portfolio link: Please feel free to contact: qewbgej@gmail.com/501261516@qq.com…
A solid texture can make a crappy low-poly mesh look awesome, where as a model with solid mesh can look turds with a shitty texture. What I'm getting at is the texture is the real main secret to low-poly models looking good. From a mesh point of view, its a combination of giving the low-poly mesh a strong silhouette and…
Hi everyone! We're currently recruiting a programmer to work on DoubleX! The concept Core concept: The game is first person two player co-op game. The two players are marooned in a city, and will need to traverse the dangers of the abandoned city and discover a way to escape it. Each player can see specific colour…
We have a humanoid 3D model character that needs a rig. I am looking for speed and quality. Need this rigged in 1 week or less. Message me with your rates. I will send character model to you and you can estimate time it would take from there. Thank you. I look forward to hearing from you.