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Looking for a tool with api that I can use to generate pbr maps from diffuse

greentooth
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Finnn greentooth
Hey polys,
I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks?

I found this tool which seems like a good solution.
Let me know if you have any alternatives. I plan to use python instead of C++.

Shadermap


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