Hey polys,
I am looking to create a software related to PBR materials. My goal is to generate the standard PBR maps from a diffuse map within my software. Do you know any good tool/repo that offers an api for such tasks?
I found this tool which seems like a good solution.
Let me know if you have any alternatives. I plan to use python instead of C++.
Shadermap
Replies
I haven't messed with that one yet - it's in my list of things to have a go at when I'm not trying to ship something though cos it looks quite interesting.
what do you actually want to do?