Hey guys, i need to texture this level: for an XNA game, right now its using vertex painting via the 3dsmax modifier and it doesnt seem to want to play ball when loaded up. how should i go about doing it?
I've been burning so hard on this I forgot to post an update! The highpoly was wrapped up not long ago and I'm digging through the lowpoly and UV's as fast as I can. Her texturing phase is gonna be a bit crunched, but I'm still really hoping to have her done in time. @lotet @mfrederick Thanks so much, guys! I do plan to…
I mostly work alone so bouncing ideas of team isn't always an option. My advice: just try anything. Don't wait until you got every step figured out in your brain. Just form a half concocted idea and start working. Once you have just an ounce of "paint on the canvas", it becomes much easier to bring it all together. Chances…
I don't think counts as locked cameras. What are you lenses? Are you using an 80mm or a 30mm? Why? What are you focal points? What is the foreground/midground/background of every shot? If you going to just replicate the trailer shot by shot that's ok but then pick the shots and learn from them. There is a lot of very…
Hello Please anyone help me in how to texture tree and their branches. When i am texturing it i can see seam between tree and the branch. Please have a look on below attached image. (Area marked with red circles) I use maya 2012 Please help me out with some tutorials. I am not very experienced into texturing just a…
I am starting to feel like I'm being taught and learning to use a texturing program that is not used much at all. How much is The Foundry Mari used out there? Is texturing with Mari a lot different than texturing in Photoshop? Because with Mari, I don't have to think about seams much, a mindset that could be a problem when…
I've never really paid close attention to texel res until recently. I have a model unwrapped and the texture res uniform. How do I freeze it so I can begin fitting together my final UV map? Thanks!
Greetings Everyone, I am new in the World of modeling and game development. I got maya trough a friend at school and started reading on how model. I tryed to create a low-poly sword, and it came out pretty well (as far as I know). One question though, how can I reduce the polycount on the handle. If I set the axis…
Hi guys, I'm gonna model a penicillin vial and the powder inside it. I don't have any idea how to make its powder to get a photo-realistic image. I provided you a real vial model. As you see in the photo, the powder has been scattered randomly over glass's wall. Please guide me to model the powder like the photo you saw.…