Hi! I made this wooden planks PBR #Stylized. And is completely free use, you can edit, add details, use it to learning,etc. In this project you will get the graph for #SubstanceDesigner and the material .Sbsr to use it in #Substancepainter https://luxartstudis.gumroad.com/l/hhpza
It doesn't have to be Unreal, it's just that engine is widely known and is easy to setup good lighting and materials. Main thing is having assets work with PBR and rendered in real-time (UE5) as opposed to say Arnold or KeyShot.
Hey, welcome to Polycount! How exactly was the normal map created? Was it baked from geometry, or converted from a bitmap? What software was used to make it? This looks like a tangent-space normal map, not an object-space map, so I would disregard any preview using object space. Looks like you are viewing this inside…
I made this to practice my tileable sculpting, going for a very stylized PBR approach, with texturing in Substance painter. Would love some feedback on it, I was thinking the stone might need a bit more colour variation but I'm not too sure. Cheers in advance!
Hey Polycounters, I'm working on a new tool to generate procedural feather textures (PBR) on Substance Designer, here are some samples (textures mapped on a plane, rendered with iRay) I have done with it, hope you'll like them! These are Swan and Blue Jay feathers.
Welcome on this topic ! I am working on this substance and i would like to have your feedback about this work (Roughness, texture, Metal, etc ! :) Renders: My reference: My PBR textures: Thank you in advance about your feedback !
Hello, I'm a material artist and I can do PBR procedural or sculpted materials, If you have interest, please feel free to contact me through PM or through my website and we can discuss rates. www.artbyhugo.com
Hey everyone, I just finished my knife. First fully finished PBR render!!! I tried to keep it very low poly, but still detailed. I'm very happy how it turned out, but I want everyone's thoughts. 472 Tris 512 texture
Hi! I started today new enviro from concept: I made very simple block-out. Project will be finalized in Marmoset or Cryengine. I'll use PBR workflow. I'll try to frequently update thread. Critiques and tips welcomed!
im trying my hand at pbr and im stuck on the metalness map it is confusing me slightly when i apply the map white for metal and black for non metals it is turning my whole mesh black and im not sure what is going on. metalnes on - metalnes off -