Home Technical Talk
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Blender, Normal Mapping Artifacts, SuperPNG

Alan_Mariscal91
polycounter lvl 6
Offline / Send Message
Alan_Mariscal91 polycounter lvl 6
Hello everyone, I've been struggling since yesterday with a problem related to normal maps, and visual artifacts. 
To keep things short: 

I applied some normal maps to my geometry, funky stuff started happening, visual artifacts, visible banding of the geometry, visible seams of the normal textures.

Tried different approaches and setting.
-Applied Scale / Scale is set.
-Smooth shading is enabled.
-UV Islands are flat.
-No extra Attributes are applied to the mesh (No custom normals or the like) 
-Textures are Linear, Non-Color 16 bit png's. 

This had never happened before, and I still have no idea what is going on or how to solve this. 
Attached are a series of slides, any help is greatly appreciated. 

Thanks in advance!
-Alan. 





Replies

Sign In or Register to comment.