The game will ship with the same exact editor we used to make the game, so depending on time and talent you could mod everything. But something more simple : you can make new rooms for existing tile-sets that come with the game and add them so they randomly come up. adding weapons ,props and static meshes if you know…
I've never noticed any artifacts or precision issues with object space maps, i get better quality out of them in 100% of cases i've seen, and they compress quite a bit better in our engine too. With tangent space you have all those gradiations to compensate for the lowpoly's normals, and you can get really horrible…
I am working on a building in blender for a level I am making in unreal. I designed my trim in Quixel mixer using mask's and mega scan surfaces. I'm getting obvious issues are the seems. my biggest issue is lining them up and all. It is a uv problem, but could also be a design of my trim sheet's as well. Right now my mesh…
Hey guys, it's been a while that I've posted but i recently started a new project picking up Zbrush again. I ran into a few small problems and where I accepted them before I would really like to fix them now. My main problem is how to get smooth/clean curves ? Whenever I'm in Zbrush and sculp/modify on my basemesh I seem…
Freelance Illustrator/cartoonist for Educational Games A small educational game start up in LA is looking for a Illustrator or Cartoonist to create excellent 2d assets. The position has potential to become a full time job. Responsibilities Create concept drawings through final asset that are appropriate for the project …
Hello, I haven't been to Polycount in a long time so first of all happy 20th birthday to this amazing platform! My name is David and I just finished my 3D Game Art course at Sheffield Hallam University. Please allow me to share with you the character that I worked on in the past three months alongside other university…
Hey guys, as the title would indeed suggest I am teaching myself various new pieces of software. To do this I decided to create an environment piece in UE4. This was designed to allow me to learn a bit of Zbrush, Xnormal and UE4. Where i'm hoping someone might be able to help me out is about half way through this process.…
I was standing at a street corner waiting for the signal to walk. I had a Walgreen's humidifier in one hand and a fluffy Warhammer 40k novel in the other. My mind was focused on getting home to play WoW and eat some tasty Indian food. The moment was calm, 9:30pm on a well-lit, well-traveled street, not in the best part of…
So instead of cluttering up the "What are you working on thread" some more, I figured I should probably start my own thread and try to keep things a little more organized. <font color="orange">Rules/Constrains/Requirements:</font> - Mostly adhere to game specs with one exception for the particle effects. - Character: 5,000…
Hey guys, One for you techies. Basically one of our computers is crashing to desktop alot,with the standard "this prgram has created an error and will need to close" message,and it seems to be worse on newer games. My Sister plays Zoo Tycoon and that occasionally crashed,hardly a computer intensive afair though. But both…