That's the default behavior, I'm afraid. You can do what pxgeek suggested or try if Polydraw > Branches gives you something useful. Might be quicker to create, but requires cleanup (you could extract on of the loops per branch or try if you can modify it to save the temporal splines it creates).
Well done on finishing your figure to this stage. You haven't done a lot of characters so starting out it's important to shoot for a generic figure. It's not in your best interest to begin with exotic characterization. Get good at standard generic figures first, this gives you a good base. Its much easier to correct your…
I use 3ds Max 2014 and ive been getting weird glitches in my scene (vertices exploding off screen when I apply a turbosmooth modifier, and crashes when I use some edit poly functions) I just restarted for like the 5th time, and suddenly all my UI settings are gone. Keybinds, modifier sets, Utilities menu all reset to…
Hi guys, I'm having some trouble creating a script with which I can unwrap multiple objects that share the same UV layout. I can achieve it all by hand, but I want to automate it for future use. I can create a script that flattens per object in the selection, but I want to use FlatIron for packing. And when you flatten…
The conditions for this crash are kind of specific so I'll try to be as through as possible. I have an unwrapped mesh with 3 UVW channels collapsed down to an Editable Poly. I stick a UVWunwrap modifier on it, go to edit the UVWs, then collapse it back down to an Editable Poly. I click Hold/yes on the dialogue box.....and…
this is a little script i wrote today to help when high poly modeling. lots of times i want to just check real quick how my model would look with a turbosmooth modifier on it. before i would have a turbosmooth at the top of the stack and move up to check, then go back down to edit the mesh. This script simplifies the…
Hey guys, I have having this issue with max 2014 in the Unwrap UVW Modifier. When doing my final layout pass I often make slight adjustments to the rotation and scale of UV shells/islands (or what ever you want to call them). Most of the time when I make a fine adjustments to the rotation of a shell, max decides that it…
I figured it was high time that I actually posted some actual art on here again, so here goes! I have spent a few hrs over the past few days working on a barbed wire baseball bat...I have never made a weapon before, so this was pretty awesome to get cracking on. :) WIP beauty render WIP beauty render wires Barbed wire…
Hey Peeps, I was discussing this with my friend as he's studying game art and design right now and we had a very interesting discussion on something we noticed with past gen games and the latest entries. This is something that most AAA titles tend to do and both of us agreed it was better before. It seems like like…
I have been using a modified UDK biped rig since January '12, and each time it takes 3-4 times longer than it should to rig/pose, due to what i consider bugs/glitches. original file from here: http://udn.epicgames.com/Three/rsrc/Three/UDKCustomCharacters/UT3_Male.max Main example: I modified the skeleton to fit my…