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3dsmax 2012 biped/CAT bug hulk rage & frustration.

I have been using a modified UDK biped rig since January '12, and each time it takes 3-4 times longer than it should to rig/pose, due to what i consider bugs/glitches.

original file from here:
http://udn.epicgames.com/Three/rsrc/Three/UDKCustomCharacters/UT3_Male.max


Main example:

bipedbug1.jpg

I modified the skeleton to fit my character in figure mode.
When figure mode is turned off, you can test the animation and clean some verts up:

bipedbug2.jpg

Sadly, after 3-4 hours, the figure mode stops working. This is permanent, when i reopen the project, figure mode is still broken:

bipedbug3.jpg

This is one of many bugs, others include skin information refusing to save, refusing to mirror, crashes, and others that i cannot even describe.

I have installed max2012 3 different times, and on 2 different computers.

So, is this old news, is the biped system generally rubbish on max, is it the original 3dsmax file from the UDN/UDK to blame, or is my IQ considerably lower than I thought?

Help me ObiwanKenobi.

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