this is a little script i wrote today to help when high poly modeling. lots of times i want to just check real quick how my model would look with a turbosmooth modifier on it. before i would have a turbosmooth at the top of the stack and move up to check, then go back down to edit the mesh. This script simplifies the process a bit.
Assign this script to a key, press once to check turbosmooth, press the key again to delete the modifier. i usually check with 2 iterations, if you would like a different value i think its pretty self explanatory to change it to something else.
copy script paste it in maxscript or notepad, save out as whateveryouwant.mcr and place in your UI macroscript folder. then assign it to a key via customize user interface. hope this helps..
<font class="small">Code:</font><hr /><pre> macroScript Togglesmooth category:"arshlevon" tooltip:"ASmooth"
(
ASmooth = true
on execute do (
if ASmooth then (
smooth = TurboSmooth()
smooth.iterations = 2
smooth.isolineDisplay = on
modPanel.addModToSelection (smooth)
) else
deleteModifier $ 1
ASmooth = not ASmooth
)
)
</pre><hr />
Replies
Skullbox is right about the NURMS thing though, I usually just use that for checking unless I need the centre seam hidden.
What I usually do is leave the turbo smooth and whatever other modifiers on top of the stack and use a hotkey to toggle "Show End Result" while working on the Edit Poly at the bottom.