So for school we are working on a capstone.I am working on a sci fi themed environment (original I know) anyways its still early and I figured it is time to post it up and get some crits and suggestions.I'll post updates as i go
Hey everyone. So is there a software like old NDO2 where you can DRAW normal or/and Height maps - more specific for sci-fi trims/atlases needs? I just start to think that I can save some time while drawing Height map + Normal map but not modelling geo for bake. Substance Designer is not what I'm looking for too because I…
Hello guys! I will work on low poly stuffs for a long time which will be used in our game so as a side mission, i started to work on a sci fi gun model to practise other skills. I will update this topic with the progress when i have time to work on this model. Here is the current state of the model. I use this artwork as…
One way to make it sci-fi is to maybe make some signs: LED, Scrolling, Neon, Stencils. Look for samples of Mass Effect Citadel, Portal, Dead Space. Although it looks pretty sci-fi already.
Hi Everyone, This is my first post in ages (if it all) on this forum but I intend to post on here more and more. Ive been working on an sci fi environment for a university competition. Its early days for it and the goal is to have it completed by the end of August. Any CC and feedback would be great at this point. I will…
Here are the first screens of some sci-fi hardsurface modeling I've just started working on. My desktop is currently out of my reach so I'm modelling this in Silo 2.2 for it's light weight and no nonsense modelling tools on a measable netbook. :poly142: I'm starting with the headgear using one of my Zbrush heads which…
After getting the okay from the original concept artist Nick Bray I've recently started tackling making a 3D model based on the concept piece they made titled Mechanical Assistance starting with the helmet. It's still mostly in the general blockout to high poly phase of even the helmet design so far but any advice, even…
I am creating a sci fi corridor based on the original nostromo concepts. Its still kinda early but please critique. I have included a screenshot and then an edited version with things I want to improve. So feel free to add any suggestions. The fog particle was purchased off the marketplace.
I dont know if this was mentioned before but there's a design principle saying "form follows function". I think it should definetly apply to a gun even if it is a sci fi one. In that spirit, i feel that there are some cuts and shapes in your model that dont make sense (see below in red). Also, you have 3 distinct styles in…