After getting the okay from the original concept artist Nick Bray I've recently started tackling making a 3D model based on the concept piece they made titled Mechanical Assistance starting with the helmet.
It's still mostly in the general blockout to high poly phase of even the helmet design so far but any advice, even this early in, on general approach or just how closely you think it's currently aligned to the concept I'm basing it on would be appreciated. General areas you feel might could use improvement or resizing/adjustment. As well as any similar examples in real life or fiction in regard to clothes or armor you think might be good references. I've found several I'm working off of or planning to work off of but the more the merrier I feel.
sci-fi aesthetic and hard surface models are something I've felt I've been lacking in or haven't focused on enough thus far so I am taking this as a chance to challenge myself in that venue, as well as in weapon prop production for characters.
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Right now, I'm working on the shoes which according to the artist himself are basically modified Doc Martens 1490s which helps a lot in designing them since if gives me a lot of references to work from.
Hoping to finish them and the glove high polys soon so I can start working on either the backpack or the poncho. Currently have some ideas on how I'll approach the poncho but any advice from anyone who's done a similar poncho/clothes design is more than welcome.