you might want to look at making your trims less blocky and adding some more complex shapes in there. If you just use blocky shapes which mean there really isn't too much visual interest.
a good reference point for you would be having a read through someone like paul richard's design tutorials as I think you could learn a lot from his desire lectures.
Replies
If you just use blocky shapes which mean there really isn't too much visual interest.
a good reference point for you would be having a read through someone like paul richard's design tutorials as I think you could learn a lot from his desire lectures.
Paul Richards:
http://www.autodestructdigital.blogspot.com.au/2014/02/wield-weld.html
http://autodestructdigital.blogspot.com.au/2011/10/find-design.html
http://autodestructdigital.blogspot.com.au/2012/04/visual-remix.html
Also reading up on these as well might help you form some ideas and improve your current design:
http://www.neilblevins.com/cg_education/areas_of_visual_rest/areas_of_visual_rest.htm
http://www.neilblevins.com/cg_education/primary_secondary_and_tertiary_shapes/primary_secondary_and_tertiary_shapes.htm
I honestly think these will help you out big time as referring back to this many times has helped me when I get stuck for ideas.