Hey yall! Been coming to polycount for a while, finally have something I think is worth posting! Video https://www.youtube.com/watch?v=X9V4UaiyUwA Marketplace https://www.unrealengine.com/marketplace/en-US/slug/realistic-working-clock-pack DESCRIPTION This collection of assets contains 6 realistic clocks of 3 varying…
Hello guys. I am doing my model in ZBrush and the time has come for texture... I am not very good with textures, and seek a realistic skin (for all body), how can I get?Polypaint? textures?
IMO, I find it a bit suspect that a realism only portfolio is heavily limiting. Especially if we're talking game industry. I don't got the numbers but I'm confident there are more realistic games being made in the AAA space than stylized. And when you talk stylized, it's a very diverse and different set of artstyles…
Taking some time away from the final to work on another module. It's not a game art module, so what I produce doesn't have to meet any specific standards, but rather it has to be relevant to what we were taught, in this case the module is media discourses, and my chosen area is realism. So I'm creating a stylised scene,…
Hi! More detailed info in the PDF below! We from Innobrix are looking to spruce up our library of realistic Low-Poly models. We have 50 high poly models we would like to have modified. Now we are looking for a talented artist to help us in a way that the models stay visually similar but become more suitable for out online…
from player percpective : I used stencil to make the main mask, I think the result is alright but I think it could be a lot more believable and realistic. Ideally, a result like in this video would be the goal : https://www.youtube.com/watch?v=PKa-AkLGOkQ but i don't have substance designer. I am currently making a…
It all depends on what the game is supposed to be, if its a modern day conflict game, trying to be as realistic as possible, then the game design had to be geared towards `realism` Is the games market becoming primarily concerned with `realism`? who knows. At the end of the day, if its fun and addictive, its a good game.…
Hey guys, I would wanna ask u for as most critics as possible, coz I am trying to achieve some rly decent realistic hands look and I am pretty unexxperiencxed with sculpting, here is my actual progress, for now only basic shapes:
Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…