Really nice work on the painting. I like the texture. I do agree with the points the dudealan has raised. I do believe that it would tile a bit repetitively with your current rock placement. My only crit is that your grass blades seem to have quite a deep gradient, giving the impression that they have reasonable 'height'.…
ill point you towards the example I put in this thread. . Same basic problem. https://polycount.com/discussion/235311/how-can-i-achieve-this-faded-concrete-paint-effect-with-vertex-blending#latest
Hello Polycount~ Recently I've been working on what has become kind of a long term project for me. Last August I modeled a bunch of modular house bits and pieces because I didn't think I had enough hand painted stuff in my portfolio and I wanted to practice too, but only ended up completing one of the props; the door. For…
Is it possible to use a masked fill layer as an anchor point for use as a detail map in a generator? I don't see this referenced in the documentation. The tutorial videos show paint layers but never explicitly state that you can't use a fill layer. It seems if I create the anchor point from the fill layer, the generator's…
My recommendation is to step back and do some grayscale paintings of smaller scale. Instead of doing a super bloodthirsty hell beast with wicked awesome armor, do a grayscale portrait. It will help you learn to use your values to portray your shapes. Working in grayscale will also help to not have so much distracting you,…
Thank you very much, guys and girl, for your comments and honest crits. It's because of this that I love Polycount =) I took note of everything you have pointed, and when I make corrections, I'll post another up. @Nix: I'm not looking at specific references to paint these. This is just my style. But I'm influenced by a lot…
Hey guy, I've been a lurker and this is my first post :) I am working on my portfolio which I'am designing a World Of Warcraft inspired environment which all of my assets will be compiled in Unreal Engine 4. My question for you guys/gals who are experienced in hand-painting textures using PBR materials, what is your usual…
@Noosence It's not absurd at all. I've been told multiple times the cart should be the focal point and the sword is ruining that effect. Still playing around with ways to fix that without having to completely scrap the sword. @Skodone Thanks for the suggestions, and yes I painted in the lights myself. I've painted in some…
Heya, I've been spending some time working on a personal project I'd like to call Clutch. A lot of stuff is still pretty rough, but I wanted a place to post my progress as I go through it. The plan is to include a mix of game art and concept/illustrations for both characters and environments. Just wanted to clarify that…