Situation: multiple scenes imported from mulitple places, each one is a mess and has multi/sub materials assigned but not necessarily each material actually in use. Want: single multisub with all objects' [in selection, or in scene] materials consolidated, material IDs cleaned up [such that they're sequential instead of…
Hello everyone. I'm having a problem while baking material ID map in marmoset. I'm importing lowpoly and highpoly models in marmoset and dragging them in the required slots of baker. All the maps are baking fine exept of Material ID map. It goes just blue. I can't understand what is wrong? I assigned different materials to…
@"Beard3D Bandit" Would I be correct in saying a substance smart material is a material with multiple graphs/layers? I'll try making my stone material into a smart material. Thanks dude!
Is there possible to draw some kind of mask on mesh inside UE 4 for materials? For example: I created material for floor. Now i would like to create another material with same texture but damaged and paint on my mesh where i feel it should be used.
My question is how set 10 objects for 10 Materials Standard . I have 10 Onjects but it have only one material Standard . I want 10 objects is 10 materials . I dont want made by hand , I need auto . how can do it . Sry english:(
hello, I have made material instances, but lots of time I need to jump to my material. You need to right click: -materials -Find instance in content browser would there be faster way? like the shortcut you have CTRL-SHIFT-B for find base material
So I made a model, instanced it a bunch of times in the same scene. I wanted to then update the main model and apply a different material to it, but the material only gets applied to that one instance of the model. Any way to make an instance and have it look to the parent for the material as well?
DDO is not a Megascans application, so it won't share a material library with Megascans applications. You can add Megascans *.ZIP files to DDO to create a custom material or use the custom material import dialog to manually add each texture of a material to a custom material.