When texturing a symmetrical creature like this in Mari, is it possible to paint half of it, and mirror it over to the other half, thus saving some time?
So ive finally got my portfolio site finished and to my liking. I think the design is pretty straightforward and easy to navigate, but its also great to have another opinion. I am currently in the process of doing my demo reel for school, so most of the weapons on there (the first 4 i think) will be in my reel, as well as…
Hey everyone, Working on a space marine helmet with some missing panels and exposed frame/internals. I want to make a helmet that looks much more high fidelity while maintaining the iconic shape/first read. Here's my concept/orthos, I referenced the original models, along with Ted Beargeon's and Mike Hill's work when…
I've been getting pretty great results from the Marmo 3 baker, so I wanted to use that to bake all my maps for use in substance Painter. When I load the Map in Painter, the shading on the seams isn't correct. But in Marmoset it looks flawless. So far I have tried: * flipping each channel of the normal map and rebaking, one…
beating Wart in Mario2 when I was just a small child. then not being able to feel my ass for 20 minutes. seeing Sonic move faster than the camera playing mario in 3d and throwing bowser into bombs Worms2 "welcome to quake III arena" prince of persia for PS2. the whole game. "requesting anti-aircraft support" playing tomb…
I am trying to follow the tutorial on gumroad and whenever i paint the skin with the image on top of it, it creates these patches automatically. This is so frustrating. Its like im painting and then mari is messing it up by adding those patches.
Hey all, getting back on the saddle once again, and this time it is super important. basically from now untill next September, I need to get a solid portfolio ready for university (applications... having a good portfolio to back it up is quite handy) So with your help, hopefully I can get something together that people…