Hey all, getting back on the saddle once again, and this time it is super important. basically from now untill next September, I need to get a solid portfolio ready for university (applications... having a good portfolio to back it up is quite handy) So with your help, hopefully I can get something together that people won't go
at.
So as the topic says, this is a basic Marine, but everything I am learning, and about to learn, is going into this. My goal for this model is at the end, notice that I have imporved in every category I have set: Modeling, Normal Mapping, Texturing, and Rigging/ Animation. I need to get back into the groove of modeling, and this is probably the best way of doing... which is learning new more effiecent way to Model (in general).
So right now I am focusing on the construction of the model, such as edge loops, poly distribution etc. Have a look and see, and tell me what you think (again, its pretty basic... but hopefully it gets the job done)
BIG THANKS TO BEN MATHIS AND HIS TUT VIDEO'S!
Replies
First would be the butt area. The way you have it know, I'm not sure that it would deform well; I dunno. I guess it could work, but maybe you rig a quick bone to the leg and see if it deforms alright before continuing?
If you're trying to save polygons you can probably get rid of that entire line of edges at the back of the knee, that way you'll have an easy time rigging, and no bad deforming at that area.
I think what I am going to do, is finish up the model (well, got some detail in the hands and head) and then do a quick rig, so I can focus on all the sections (or should I fix it up right now?)
Ha ha ebagg, by having the legs spread that far (oh yeah... lol) isn't it easier to rig, so you don't get verts intersecting each other. I just found it when I rigged a character with close legs, it was more difficult to "suck" verts to the correct point, but this was when I didn't know that you could assign verts to links.
Anyways, thanks guys, here is an update. Next one will have the hands done, and maybe the head (I have an 8 page essay to write, so my time is needed else where)
Any crits are welcomed, and thanks in advance
Alrighty here we go...
A few MINOR crits
- the armpit seems very wide. I'd djust the chest, and just pull it out slightly to make him a little more broad.
- where the chest meets the abdomen, you'd collapsed from a quad ring down to a triangle. I'd image thst there will be a quite a lot of latral twisting there, so I'd chamfer the back edges back into a quad loop.
- the same is true for the lower part of the abdomen.
- the elbows will deform well, because on the inside of the hinge you have 3 loops of edges close together. However, it LOOKS like this is not true for the back of the knees. Cutting in the middle loop will aid deformation.
- finally, purely a functional observation on the collar. The topmost edge has a sharp terminaton. In real life that would cut! Also, it **might** give you shading issues, so I'd square that edge off a little.
So this is what I have so far, I kinda like where it is going, but crits are definatly welcomed, it is hard to pick a colour scheme you want follow, so it doesn't toally ruin you're model. After I have decided, and tweaked everything I can, i'll test rig it, once that is done and tweaked, high poly time... my first time with normal maps, its going to be interesting.
Rick: Thanks man for the awesome crits. The armpit area does need help, thanks for pointing it out to me, also, the tip about the tris for animating. I did have the knee with another edgle loop going, but some people told me that it is not needed, but I do agree with you, and next update I will have everything fixed, until the next fixing
Thanks man, awesome crits
Thanks for telling me Sectaurs.
But this is good because now I can focus on rigging and animating, with this character I will be doing a run / walk animation, and figure out how to get a "gun shot" type animation going. Once that is done, and I have 3 animations done, then I'll move onto normal mapping
For people who haven't rigged before... and for people who have, you can already see some deformation issues around the crotch area (i need to add another edge loop) as well with the bum bum I haven't really had time to check everything else, but right off the bat I see some deformation issues, so weee
Enjoy (this was just for a fun)
But thanks, next update should look more proper