Hey all, So, I'm currently in the middle of trying to figure out this whole 'landscape artist' thing, and I'm trying to find someone who actually does this for a living who I can hire to give me a couple hours of consultation. As for what I need advice on, currently my workflow is thus: get a realworld height map -> drop…
Had to create an account to hopefully get an answer to my question. I am working on a UDK level and have already created the landscape and material. It consists of 5 textures, 4 2k, and 1 1k. As you can see from the screenshot below, they apply and work fine: However, when I apply a normal map to each of the corresponding…
Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
Original is too flat, makes eyes work too hard to read it: Contrast and some level adjustments to make more readable: High contrast elements all over the image. Dark trees here and there popping against terrain and sky that are too similar in tone. IIRC this video covers how you can use values to give sense of depth in…