Hey guys I'm currently creating a environment for my final year project and I need some critique/feedback on how the level looks and how it can be improved. I'll be very grateful for any feedback I receive :smiley:
Just wondering if you great people of polycount could give me some links so tuts or tips for traditional painting. Oh and like also just any traditional art lighting, theory of, all that stuff would be nice to.
I started this one at Sketch Group yesterday. It's an old Surrealist art game called 'The Exquisite Corpse' , where they would fold a piece of paper and several people would draw on the parts, but nobody would know what the others had done till the end. Results >= pretty amusing. The old ones by the famous guys are pretty…
I just finished making my first prop for UDK, im pleased with how it turned out but at the same time I want to show it here and get some crits or praise :) Let me know what you think anyway! I haven't made a good render for the back of the case just yet because I had no time but here is a quick capture.
http://img223.imageshack.us/img223/4944/entrywip9wr.jpg im so lazy that i decided against making thumbnails. aaaanyway, i have a triangle limit of 5500, and im edging on 2700 right now, so i feel i am doing pretty well. im just wondering if anyone has any gripes with the current design? i'll be putting it into hl2 by the…
Hi all, in this thread I will be posting work from my final year project ( Im nearly done studying games art at teesside university). This project aims to create an environment inspired by the art style of the WipEput franchise, whilst maintaining its own unique identity. I would really appreciate any feedback since I want…
Right, so I am making a shield, quite simply. It looks like this, thus far. There are a few problems I am encountering. - Realistic damage. I'm having a hard time making realistic cuts and scrapes. I feel I could do better. - Marmoset Toolbag 2.0 help! I could do with some help as the wood looks too shiny/glossy always and…
Hi :) I did over 30 weapons for this game, years ago, the game is still in development. This is still a fraction of what I did, but I like these. The renders you see are from Unreal engine or Marmoset. If i can help your project, please let me know :)