Hi all, in this thread I will be posting work from my final year project ( Im nearly done studying games art at teesside university). This project aims to create an environment inspired by the art style of the WipEput franchise, whilst maintaining its own unique identity. I would really appreciate any feedback since I want the best possible end result!
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http://simonwentfyp.files.wordpress.com/2013/01/2013-01-28-07-34.jpg?w=1000&h=
In terms of the work so far its has some interesting inspiration, not to sure about the whole F1 tracks inspiration. Sounds like just some random gibberish to talk about in your dissertation. I would have recommended white boxing up a corridor flow, would have probably been quicker and more productive than doing it on paper.
EDIT: *facepalm* didn't see you mention it was a racing concept. All the concepts pointed towards corridors. I thought you was doing a walk through dynamically changing areas.
http://simonwentfyp.files.wordpress.com/2013/01/racer1_1.jpg?w=2000&h=
You can see more of my work at my portfolio here: http://simonwentbananas.wix.com/portfolio# and my FYP blog here: http://simonwentfyp.wordpress.com/
I will be trying to update regularly on here, as well as my blog and portfolio, any crits or ideas would be very weclome, cheers
The initial concepts did represent very linear spaces, like corridors rather than obvious track sections, but I was trying to establish an overall aesthetic for the environment. This might be a good opportunity to assess whether or not my initial concepts and designs clearly communicated the ideas I was try put forward! If anyone's got any tips on concepting race tracks that would be nice!
I'll also take a closer look at whiteboxing as well!!
Anyways, thanks for your input man, really appreciated
Those are my favourite shots. The first one beacuse I like the lighting and the detailing, the second one because it's the closest to the Wipeout look (in my opinion). Impressive amount of work but the lighting needs a bit of work since it's very dark in places and quite hard to tell where the track is going. And as Cupsster said, it's not quite Wipeout. But it's one hell of an achievement, very impressive.