So, according to the docs I've read - anything exported from photoshop in 32-bit per channel mode should be exported as linear. This seems correct, the .exr I'm exporting does have metadata saying its saved in linear. However, it looks like Photoshop is saving sRGB data into the texture, but tagging it as gamma 1.0 instead…
Dragging and dropping a file into Photoshop, onto another open file no longer works like it did in CS4 and earlier; instead, Photoshop decides to try and "Place" the file you dropped onto the currently opened file. I never have any use for this sort of behavior and would much prefer to have it work like in CS4. Anybody…
Nothing currently beats 3dcoat, in my opinion. Substance Painter may beat it in the future (and certainly has some lovely features), but I'm still using 3dcoat. The Blender painting tools are okay as well, but fairly slow and simplistic (although as mentioned there's work being done in that area). Photoshops 3d painting…
Every time I open Substance Painter it amazes me how monstrously inconvenient it is . It has gazillion of useless things and still lacks basic tools that makes an artist life simple and let you focus on art rather than technical stuff. Lack of record-able actions makes you do same routine again and again where in Photoshop…
Hey, I was wondering if anyone knew of a way (plug-in maybe) to view an image tiled in Photoshop? I'm talking about it just showing the same image end-to-end, to test how well it tiles. What I'm really looking for is some way to have it show them tiled and update all of them as the image changes. I've been using the offset…
Maybe. I know sometimes it happens with flattened/unflattened files. Unflatted PNG's have Alpha, which photoshop handles as Layer Opacity rather than an actual Alpha channel. Maybe it's considering the Layer Opacity as a photoshop layer feature, and dumping copies with Alpha as "lesser featured" versions, like you're…
Hi guys, I recently got photoshop cs3, because my 6.0 was kindof outdated When working on textures i used to have a path for the exact uv positions on the texture. (done with the unwrap to path plugin i found somewher). But now when i try to free-transform my selection (Ctrl+t) it tries to transform the path in stead of…
This may be a noob question but... do you know a quick way to tile a texture in Photoshop, easily controlling repetition amount, rotation, offset? Visually, this can look like tiling a texture on a 3D plane in any 3D package :) Photoshop Fill Patterns are slow to use and you can't quickly change…
Hi i have a quick question. How do you texture across uv borders? i want the texture to flow from one to the other and around corners. The example i have is lining up camouflage on a military model. I want to be able to do it in photoshop. Iv seen that you can paint textures onto the 3d model in Mari, but this isnt quite…
What is usually the better way to make hand paited textures for stone or wood for example. Paint it all in photoshop or scuplt it in zbrush and then finish it off in photoshop. Thanks