Hi i have a quick question. How do you texture across uv borders? i want the texture to flow from one to the other and around corners. The example i have is lining up camouflage on a military model. I want to be able to do it in photoshop. Iv seen that you can paint textures onto the 3d model in Mari, but this isnt quite what i wanted as i really need to do it in photoshop.
Thanks in advance.
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Its an old, old method. Personally these days I would use your modeling softwares 3d paint feature, I believe pretty much every package has it now (in Max it is called viewport canvas)
I have no idea why you'd want to avoid 3D Painting apps though, especially given that basically every 3D app has their own built in atp, and many of the rest are free (Mari, which you listed, is by faaaar the most expensive of the paid options).
Mari is a unique case as it uses a 2d 'projection plane' that stores information in a paint buffer that gets baked down.
Do you have access to a 3d painting package/toolset?
Yes, definitely. Once you have your camo painted seamlessly in, say, Mudbox, you can work away in PS knowing that the pattern is seamless. Just curious why you would choose to do all this in 2d in PS when you have a powerful 3d painting solution like MB at your disposal?