Hi guys, I recently got photoshop cs3, because my 6.0 was kindof outdated
When working on textures i used to have a path for the exact uv positions on the texture. (done with the unwrap to path plugin i found somewher). But now when i try to free-transform my selection (Ctrl+t) it tries to transform the path in stead of the pixels... (photoshop 6 didn't do that because it couldn't transform a path like that
)I can first hide the path, then press ctrl t, then show the path again but that's kindof annoying. So is there a way to "freeze" or lock the path? so i can only work with my pixels?
thanks in advance!
Replies
It'd be awesome if someone's found a work around though
-Buddikaman-
anybody any idea?
It's pixellated but the lines are exactly centered on the path so it's still accurate.
i tried it, and it resulted in some white lines, but not on the appropriate places... and btw, wouldn't it be just as easy to just create a new layer and stroke the path with a one pixel brush? i don't like that though, because you get a pixellated line, that also appears on your model when you save the texture. that was the great thing about using paths, they don't change the texture itself so you can save it without having to hide a layer first. (i know how to do that in the action tab btw.)
there MUST be a way to do this lol
You might be able to write a script or plugin for it though.