Hi everyone, i've chosen to work on several animal masks. I will make other thread for each one but I 've not made my chose yet. This one is for a lion mask. Good luck everyone and have fun. Edit : Sorry for the inconveniance, i didn't pay attention to the title of my post and i canno't edit it. This is the kind of lion…
Hello So, I'm having a weird problem with my mesh, when I activate polyframe the wireframe doesn't look like it should and if I try to mask something it's almost impossible to see the masking area apart of the edges... here are a couple of screenshots, if you guys could help me with this...cause I have no idea of what's…
Hello, my name is Nikola Jovanović known as MASK. I work as 3D modeling artist and texturing since 2010 in movies, games, cinematic. Doing hard surface mainly and organic ofc. I will post some of my work here. Enjoy! :) http://www.linkedin.com/in/nikola-jovanovi%C4%87-mask http://https//redmask.artstation.com/…
So I'm trying to do a marquee mask, but is there any way you can get to just mask whatever verticies are facing you, as opposed to bleeding through the entire mesh? The only thing I can think of equivilating it to is a Camera-Based Selection in Maya.
Hi I have created a mask and by the way I did it seems now I coudl manage to do pretty precise shapes , but , when I inflate per selected parts that's the result the deco is added only after, I have created polygroups out of the masking and tried to smooth but with badresults ... any idea why this is happening all this…
Where do I put my own custom masking patterns so i can see them in the material/mask browser? Also I know Megascans isnt available yet but are there any new smart materials anywhere that I can purchase? Needing some variety fast and my own attempts look pretty crappy compared to your scanning tech. My normal maps in…
Made a height map for my shingles but creating a flat mask with luminosity seems to be impossible. All I do is duplicate the same tile random I use for my height and plug in the mask but the shapes just don't correspond to the height tiling. Is there a better way to getting this to work?
I'll try to break my workflow process as best I can: Using latest Quixel Suite Photoshop CC 2015 x64 The model I made originally came from Zbrush and exported as a .OBJ along with the creation Normal, AO, ID, and Cavity maps. Everything up to this point has loaded ok so far, but it isn't until when I load a smart material…
I was trying to create an atlas using atlas maker in substance designer but I have an issue with the masking sizes. Maybe I don't understand how that works but I thought I was supposed to get a mask that would be 256 pixels offset to the right and with a size of 256x256. What happens though is when I open the uv snapshot…