I was trying to create an atlas using atlas maker in substance designer but I have an issue with the masking sizes.
Maybe I don't understand how that works but I thought I was supposed to get a mask that would be 256 pixels offset to the right and with a size of 256x256. What happens though is when I open the uv snapshot in photoshop, the sizes don't match, this is what i get:
What am I doing wrong here?
Thanks
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