Hi polycounters ! Would like to ask some questions regarding creating a whole new outlook for a certain hero in Dota2. 1) What are some of the things that I should look out for ? e.g the overall proportion must be the same for the rig to work... etc 2) Is there a way to test out whether the character that I create could be…
Hey, i need your help. I'm creating a landscape for the first time. However, at the moment I have a problem with materials. Can u advise me about them? :smiley:
Hi I have question, i know how it a good idea to have your models to have it where it quads as in four vertices for each face. However i wonder if i have something that is completely quad and i want to cut down on the tri, if it ok to do that, see i have this desk i made and i want to cut down some of the tri, the desk is…
In an effort to post here more and get up with the big leagues,I'm going to post character fanart I've been working on. I know its nowhere near complete, but I'd like to get some critiques from the amazing artists on here. I'm trying to just get a nice sculpted, and textured piece, to be rendered and then post processed.…
does anyone know of any scripts or tricks to make this go faster? ive been doing it by hand every time, removing all the support loops one by one, and it does really take its sweet time, not nice when working towards a deadline.
Thought Id start one of these.Especially since i'm relatively new here on Polycount.Here are some things from me to get this thing kicked off.These works are probably a week or two old.Just some things I diddle dallied with ya know.:poly121::poly121:
Hey everyone! Firstly and foremost I would like to mention that I do not have any real prior experience modeling (I've gotten to this point once or twice only to see that the model looked awful and I would scrap the project). This model is intended to become a mod for a udk game "killingfloor," the limit from my…