So I actually really like 2009s poly counter. Its nice that I can just hit 7, and it shows up in the corner and stays there, isnt a separate window that I have to drag out of the way or whatever. I also really like that it can show actual triangle count instead of just polys, and can show the selection and the total at…
Hi everyone. I am in the process of making low poly pathways for my game map and I'm hoping someone can give me some advice. I've made all of the pathways but need to make the corners rounded and not sure how to do this. I am a total beginner to modeling so if you can explain the steps or even a good tutorial, I'd really…
Hi! Probably this has been asked many times, but I couldn't find much information anywhere... I know the classic cookie cutter sprites, and the branch-plane extrusion method. But this doesn't seem to cut it when I look at the SpeedTree screenshots. I have never had the chance to look at a SpeedTree model and was wondering…
In our scene we planned to have slayed dragon as the throne. After a long fight between The Dragon Lord and The Fierce dragon, the Dragon Lord deals killing blow. The Dragon retreats back to his cave but just before he can arrive he breathes his last breath and the entrance and closes his eyes forever.
Hey everyone, this is my first time posting here. I can see there are a lot of pros here so I'm excited about the responses I will receive. :) I am currently a student going for a BA in Game Art & Animation, focusing primarily on hard surface/environment modeling. I have a question that has plagued me for a while now.…
Maya users: How do you get an empty group to snap and orient to a component face when you can't Snap Attach To from an Empty Group? I find myself having to use a proxy mesh, and this feels wrong. What I have at the moment: The highlighted faces is basically where I would want an Empty Group (with the curve control in it)…
Is there any easy way to fit a bunch of hair cards to one shell if they don't have exactly the same topology? Basically I just need all of that hair fitted onto that texture so that the islands stretch all the way from the top to the bottom. With Maya I can get them all to overlap properly but they don't all extend the…
Hey I have a question that I don't know how to google. Basically I am creating a model in maya of an assembly line robotic arm, based off of one of the real-life products of Fanuc Robotics. I am using this mostly for learning purposes at the moment, but I want to in the future use it as a game prop in a sci-fi game I want…