I've posted about this in a couple of other places, thought I'd do a similar post here given all the artists here. So I'm struggling with the art style for our game. We are a very experienced tiny team that is very tech heavy atm, the game is in the mmo genre. I really want to make a flat shaded/stylized look work. But…
Hey guys! :) Here's a little trick how to boolean chamfers in 3ds Max It's aimed for Proboolean + Dynamesh Workflow And totally not suited for Sub-D modeling Let's take a simple geometry formed by a sphere and cylinder and make a chamfer at their intersection: 1 Select edges To form a chamfer you need to create a spline as…
So, I spent a lot of time trying to articulate how to ask this question and draw comparisons between anime backgrounds and everyone else, namely concept art backgrounds, and I have scrapped that post. After some consideration, I don't really know if it's fair to compare anime backgrounds with backgrounds found in concept…
Hi everyone. I've been working at a small indie game studio for about 8 months now as a general artist and found that I enjoyed making game environments and I know what kind of environment I want to make, but I'm a bit indecisive as to how to go about doing it. I want to make a low light, realistic, forested autumn…
Hi everyone! As this is my first post here, I'll introduce myself: I'm a french programmer (my job) who like to do some video game stuff (not really game as I don't have good idea, but mainly working on rendering, physics, and that kind of engine stuffs). I'm currently working on some kind of car game (not really a game as…
handplane has been released and support has been moved to this thread: http://www.polycount.com/forum/showthread.php?t=116899 Hi Polycounters, handplane is a new tool being developed by Luke Hodorwicz and myself with the goal of solving tangent basis mismatch issues across multiple game engines. We are currently at an…
Hey everyone! I've been delaying posting on Polycount for a while now, partly cause I thought my work would look lame compared to the awesomness of everyone else here, but I think it's time I took the training wheels off. I'm a concept design student in my final year at Staffordshire University. I'm looking for feedback…
Okay my first post, don't mess this one up... Hey! So I had this idea of making my own interieur scene with a kind of sci-fi cathedral. The whole thing will (hopefully) be handpainted and brought into UDK. To lose a few words about me. As I'm noticed and also indicated through my post-count, I'm new here. I'm also 'fairly'…
Anyone played this game? I think it's the right move in the 3d Castlevania series. A step forward in the right direction (overall) from Lament of Innocence, but the game is still lacking. The map layout is great. The map art isn't. But visuals aside, this game feels more like Symphony of the Night (which is the main goal…
So, I'm curious to get some feedback on this, since I haven't been actively interviewing for years. Do you guys think that employers that interview candidates are under *any* kind of obligation at all to get back to those candidates with a yes or no? Or should ZERO response after interview suffice as a 'code' that you have…