For game engines, what is the best way to incorporate these kind of details on walls, furniture? Should this be imported as normal maps, parallax occlusion or modelled geometry? I am not sure if this would be too expensive and affect performance and lighting issues might occur with geometry. Here are some examples of what…
I think Rorshach mentioned in the P&P thread about Poop's new normal mapping workflow tutorial that you can get different normal map results depending on the graphics card that you use. What are these differences exactly? Is it on the way the normal map is displayed or also the way that it is generated? Is there a…
The main thing I am concerned about is that the guy I have been talking to wants me to start work on things we have discussed before I have even seen a contract... and that just doesn't seem professional to me. What do you guys think? Additionally... at the bottom of his e-mails, it says.... CONFIDENTIALITY NOTICE The…
I'm working on a project that shows off a great deal of terrain. Because of this, I feel it is in my best interest to purchase a procedural terrain generator. The highest quality I have found has been by World Machine. However, if I purchase World Machine - I will need to also purchase a Unity Plugin so that I can use a…
To elaborate, I recently had myself 3d modeled in a natural pose. I have an OBJ file and now wish to add a skeleton in Unity I know mixamo does this automatically if you are in a T or A position so what's the best software or method I can use to bend my arms from natural to A or T? Thanks guys
I was wondering if you guys know which is the best software out there to create a video game, free or not (preferably free though). Me and my friends are working on a video game together, we have the drawings, working on the 3D models, but we do not have the software for the rest of it. Could you guys point me in the right…
Hello can you suggest good certificate online courses that don't cost abnormously like gnomon but offer similar quality training certificates and opportunities? 3d modeling/texturing gamecdedesign etc?
Since I started modeling I have always had this preference towards character modeling. Even though I was not that bad,I feel like I could become even better if I managed to learn anatomy. I have some videos from Scott Eaton that I found online,but I wanted to see what would be the best way to learn it. I dont know what is…
So i'm more than a little burned out modeling stuff for the TF2 workshop, I just don't really care for it anymore and frankly it is really boring to the point where it aggravates me to even play the game. ALL the textures are so similar it is mind numbing and there is no way to take creative license with it. I have no idea…
I know there are a few guys on these boards that have gotten into sculpting and I just wanted to share this site with ya. It is a lot like polycount but mainly for sculptors and painters and can really offer you a lot of help with what you may need or would like to know. Plus there are some really cool sculpts on there…