Delete this thread please already made - http://www.polycount.com/forum/showthread.php?t=147502 Microsoft HoloLens - Transform your world with hologram [ame] https://www.youtube.com/watch?v=aThCr0PsyuA[/ame]
Hi everyone, I'm Francois Boquet, I am a student at the high school Albert jacquard in Belgium. This year, I have to make a Transformers with an object of daily life. I chose a PS3 controller that turns into a gorilla. Modeling PS3 controller: Modeling robot: Turn around: http://vimeo.com/34202462 (robot)…
Looking for someone to help program something in udk for me. ( or externally by loading external C++ as DLL and calling it as a Native Function) https://udn.epicgames.com/Three/DLLBind.html Fast Fourier Transform. Heres some code examples. http://lomont.org/Software/Misc/FFT/LomontFFT.html What I'd like to do is use music…
This might be a locked core functionality but just out of curiosity. Would it or is it possible to disable moving a face or vertex without the transform gizmo? What I mean by this is.......when in polygon mode or edge or vertex......you are able to manipulate the face,edge,vert directly without using the gizmo.....ideally…
I am trying to figure out how to transform the topology of my model in game, like a sort of animation. I have some guns for a FPS, but I would like to create an animation where the player can change the style of the gun. The actual form of the gun will not change, but the way it is detailed will. It is supposed to have a…
Hi there polycounters! Got what is a simple noob question :) . I (maybe stupidly) started editing an old rigged character I had, removed all its bones etc. and started editing. Now Ive realised that none of the meshes have any transform options in the Maya channel box :-/ Is there a simple way of getting them back again? I…
for my module at uni I am required to make a transformer so I have decided to make Metal Gear Rex. this is my current progress some sketches to try and get a feel for the machine this is the quality I wish to get my Rex any critique or advice on techniques or process would be great as I have never modelled vehicles before…
Making a tree texture. Transforming, warping, puppet warping.. leaves duplicating them... it's a tedious and arduous process. Anyone have any better methods? maybe in photoshop zbrush or otherwise?
Hello. Just recently got into Marmoset baker. I like to keep the majority of my parts as individual objects/groups. In Painter it's a lowpoly that will be matched to the highpoly of the same name, but since Marmoset requires individual groups, I thought I'd just duplicate an existing baking group and replace the source…
Hi all ! I am working on some rock formation and I am looking for a way to basically transform this:http://i.imgur.com/M2wXtPP.jpg Into something like this (With a way to define the precision):http://i.imgur.com/FNxzTsX.gif I guess that slope blur could be a direction to solve this, but so far I could not get it to give me…