Hi there polycounters!
Got what is a simple noob question
.
I (maybe stupidly) started editing an old rigged character I had, removed all its bones etc. and started editing. Now Ive realised that none of the meshes have any transform options in the Maya channel box :-/ Is there a simple way of getting them back again?
I was given an error message about 'object space scaling baked in' at one point, but can't recreate that
any help would be much appreciated!
thanks
Nick
Replies
thanks again!
And maybe material is locked too?
Dont have maya atm, but its in channel box, when you right-click an attribute, called something like "lock selected" also has "lock and hide" i think.
Maybe that happened while you were rigging, locking unneeded attributes, so maybe you caught material one too by accident.
Or good old close and reopen maya
You can check this in attribute editor, go all the way right and see if there is lambert1 alongside your mat applied to the mesh.
Or
Try applying lambert1 to the whole model and then apply your custom mat.
Or
Polygon mode> Select all polygons > Apply custom mat
Source: Happened to me a few times
thanks