Unfortunately the sketchfab embed somehow gives me a 404, but here's the link on it's own: https://skfb.ly/6S8sL It is my first real, non-tutorial, work in Painter. I would be glad if somebody with a trained eye could point me to some areas where I could improve on it.
Hello, so by accident i came across "new" (then i found it its here at least from 2014) GPU renderer Fluid Ray: https://www.fluidray.com/features/technical-specs/ Its markets itself almost like the new best GPU renderer out there... I didnt know such software even exists... I think one of their main selling points is that:…
It's been over a year since I dabbled in modelling. I decided to pick it up again to make more weapons for TF2. I gave up last time because it required too much brain power to decompile/recompile etc. I've managed to build a model from scratch, from memory I added bones to all 4 parts of the model. Skinned them. Made they…
Hello I have mudbox 2014 and photoshop CS5. I have model (hi poly version with UVs) and 8192x8192 tif texture. Im in perspective viewport in mudbox with flat lighting on and i click file - export Screen to PSD, i use screen 4x size and export it into PSD, there i open it and make additional changes to that one appropriate…
Are you passionate about drawing? Would you like to learn how to draw mobile games? TutoTOONS is an open community of talented artists from all over the world. Draw with your own style and upload your crafts into TutoTOONS in order to create awesome mobile games. More than 50 million people downloaded the 150+ games…
I just wanted to inform that i put a new PowerPreview version online over at Scriptspot. That version is fully Max 2014 compatible and contains various bugfixes and improvements. For people who never heard of PowerPreview: Essentially it's a tool which allows you to tweak the Nitrous viewport to achieve the best possbile…
Whenever I do a Boolean difference, both my objects disappear. I am doing this in Maya 2014. Normally I'd just give up and multi-cut the details I need but that takes more time than it saves. Especially since this error happens all the time. Here is what I have done to resolve this. >Mesh cleanup with non-manifold and 5…
Me and some of my friends have strange problem with the re-exported meshes in the CE3 editor. More often than not, mesh disappears from the editor's viewport after i re-export it from Max 2014 to cgf. If it was selected at the time of the export i can still see the gizmo and move the exported object but i cannot make it…
Role The concept artist will focus on the characters and creatures used in this fantasy world. Requirements [*]Great 2d skills using Photoshop or equivalent [*]A great attitude [*]Desire to see something from design to completion [*]Experience not required. If you have the talent to make up for a lack of experience we…