Hello, so by accident i came across "new" (then i found it its here at least from 2014) GPU renderer Fluid Ray:
Its markets itself almost like the new best GPU renderer out there... I didnt know such software even exists... I think one of their main selling points is that:
"Uses the system’s RAM – no GPU memory limitation – Can render scenes with hundreds of million of triangles and multiple GB of textures"
So... i know about Vray RT renderer, i know abotu Redshift and few others...
Up until now i thought the best GPU renderer is Redshift (is this still true?) but then came across of Fluid Renderer...?
What is it? Was i just taken for a ride by stupid PR bullshit? Or is it really a new serious player in the field of GPU renders...?
And no other GPU renderer lets u use your system ram (instead of just video ram) for rendering WITHOUT any significant hit in rendering time in comparison with rendering it all fully in VIDEO RAM only...?
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But i dont have high hopes. It does use system ram it cant be that fast.
Edit: It isnt a GPU renderer. It does render on CPU.
Im more impressed with project Lavina.
https://www.chaosgroup.com/lavina
Lavina is more a game engine.
They even point out jewelry rendering so I thought caustics might by the sales point, but no.
Lavina looks more interesting indeed.
for biased, Redshift is king
Its the slowest way to render if you are fast in it you are cheating.
But if you grab one of those new AMD Threadripper you outperform single GPU workstations. Specially if you need to render VDBs and unique geo.
It depends a lot on the hardware.
I'm very interested in this landscape baking into low poly shell workflow! Can you elaborate or link me to some video demonstration/tutorial please??
Yes me too, i was curious when reading it... What is it, what do you mean byt that phrase please?