I was thinking walker, but i'm not all that sure how it would walk... They are rendered onto planes then merged onto one file. As for the weapons, i just might change the textures they are using, but i'm not sure... I dont think it would work.
Dude, havent you ever played Unreal before? More than half of the characters are jacked up-rampant steroid abusers that put mark coleman to shame. A mere 200-300 lb weapon or impractical handle/grip for them is no problem!
Does it do this will all files? I had a similar issue (but not identical) with 09 hiding things at random. but it was only an issue with that 1 file. I can't remember if I import/export to a new scene, or merged. Giver a try? hope it helps :)
You used Zbrush for this? If you want to make changes to the entire form you can use Transpose Master. It merges everything into one tool and allows you to make alterations, then when you're done it pops everything back into seperate subtools.
Is it ok to have "one mesh" and two materials (and 2 uvs oc)? One mesh like merged together on the edges. Like "Head + bust" is one mesh, and this mesh has 2 materials and uvs? Is there a nogo for game assets, in any way?
Is there anyway of doing this without replacing the complete animation scene? I want just a single max/fbx scene with all the animations, but the motion capture is in BIP files and I can't figure out how to merge the lot! Thanks
Hi, first post here! Some thumbnails sketches/ concept of my transformer. It's for a school project and I want my robot to have parts from a helicopter merged with maybe truck parts or something? I started to model the propeller and I used photorefs on a Black Hawk helicopter for that.
Heres a series of weapons I designed recently. I was trying to emulate if the weapon had rusted from being by the beach for so long. Something akin to what you might find in the maps st. marc or seaside. criticism welcome nova: sawed off: Ak47: G3SG1:
You may also want to put a little more time into the transitions on the skin. The hornish things on his brown just merge into the skin on the scalp with no real transition. Same with those odd runic depressions in this face.
I will post some later today. yeah i tell you what would be even better, if zremesher could merge geometry and turn it in to something with a nice flow:) like for example a vest on top of a torso