You don't need bones for "SplineIK the modifier". You do need bones for "SplineIK the solver" which is completely different than what I was talking about. SplineIK the modifier just places control points at each knot in the spline. If you move a point, the spline deforms. You can then skin to those control points. Which is…
I would recommend looking into some CSG for your 3d tile buisness. Having things in terms of convex primitives allows things such as co-planar faces to be omitted and you can generate uvs and apply a smoothing effect to certain faces as described in your mock-up image. Just look at how half-life does it in which a terrain…
I found a way, when reading 'edit poly' mod docs but it's not documented for editable_poly: basically replaced #bridge for #bridgeBorder, and for baseobjects, for numbers: 22 and 23 that I got using GetCommandMode() : MacroScript EPoly_BridgeenabledIn:#("max", "viz") --polycountButtonText:"Bridge"Category:"Editable Polygon…
Hi Sync, I appreciate you taking the time to go through this. Your explanation makes sense, however I think (due to my lack of explanation probably again) that you misunderstand slightly. I do not select both faces, merely one after another. So lets take a realy small snippet of my workflow currently: * I zoom extents to…
Hey vatsel-- painting portraits from memory is a great exercise, but I don't think it's what you should be focusing on right now. Without a proper grasp of facial anatomy that exercise becomes more about sheer memorization of the image rather than learning the facial structure and synthesizing the rest of the information.…
I've been meaning to get a much deeper understanding of anatomy for some time now. Its something I keep overlooking. So I've decided to create a skeleton model which I will build up with muscles groups and flesh. I may even do a male and female version. But to begin with I'm going to start on the Skull and facial muscles.…
maya user trying to convert to max and having some questions. . . is Metalbump9 able to display 2 sided mode? if so, where can i set this? -also, for example, when i am in face selection mode and i'm selecting faces on one side then rotating the object to select faces on another side - i end up unselecting the faces in the…
Dear All, I would like to create a texture for lower poly model. I have a struggle with painting faces, because when I paint it paints at the vertexes, and when it does it paint all the faces connected to that vertexes in ever directions. For example I have a telescope with extruded rings, and I would like to make the tube…
Didn't know about this in max. Thanks monster. Just a question, how to fix this. By selecting face, deleting it and using bridge on edge creates another overlaped face. Is there any auto function on this ? First picture is after clearing those overlaping faces. Just by using bridge on edge creates this mess again PS - Oh,…