I would recommend just showing the animation engine stuff and having a separate breakdown reel showing all the blueprints and whatnot. As for learning UE4 blueprints, best advice I can give is learn as much as possible from YouTube and experimenting. There's not a ton of animation specific tutorials but you can piece…
I'm trying to achieve this effect in Maya: I'm able to model the triangulated, hard-edged, subjects but I'm having trouble with the shaders and lighting. A few specific questions: How can I achieve the hard edged shadows without an overly intense light? Is there a way to achieve this textured paper look without resorting…
I mean for a case like this: I have multiple uv shells selected and stacked, and I have uv editor grid setup to match my tileable textures. But now I want to snap and scale uv shells so that it matches the texture. I feel there should be a tool in UV Editor or UV Toolkit that can do that, but I couldn't find one. Any…
Thanks a lot for the detailed feedback, really appreciate it. Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear. Also…
I just read this article. I agree with a lot of the things it talks about. So i thought i would share it. http://gamasutra.com/view/news/172088/From_the_Editor_E3_2012__The_E3_of_Disillusion.php [At this week's E3, publishers in the so-called "triple-A" video game industry made perfectly clear -- more than ever before --…
I'm curious as to where I can get a grant for 3d modeling and media arts. I've looked around on google and can't seem to find anything but articles about people who have gotten grants and/or I go to a website only to find what I'm not looking for. I've changed my mind about going to A.i. and decided I wanted to go along…
I've wanted to make a game for quite sometime now akin to good ol adventure platformers. It'd be a lot of fun, I'd learn the processes, trials of making it and collaborating with others. Finally, I think I have a mate on board for the design and Modelling, now all we need is a programmer. Some of you may be asking why I…
love the style pior, yeah the toolset is really powerful and diverse, in fact it is so diverse that I havent even had time to play with it all yet. Just when you think you know what a tool does someone like pior or this dude tinker( http://www.3d-coat.com/forum/index.php?showtopic=2378&st=40) goes ahead and does something…
I've been retoplogizing in Maya for the last couple of hours, and it is exhausting not being able to make triangles easily with the tools they give you (I'm retopoing stylized fur). I have a copy of Topogun 2, and I would love to pick up where I left off in it, but I can't find any documentation on it or anything in it's…