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Can Topogun pick up where I left off in Maya?

polycounter
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Makkon polycounter
I've been retoplogizing in Maya for the last couple of hours, and it is exhausting not being able to make triangles easily with the tools they give you (I'm retopoing stylized fur). I have a copy of Topogun 2, and I would love to pick up where I left off in it, but I can't find any documentation on it or anything in it's options menu that hints at it having that ability.

My question is, CAN topogun import the lowpoly mesh that I've been working on and let me edit it's topology without starting over? If not, are there any ways around this, or alternatives?

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