This episode was bitter sweet and left a sinking feeling in my stomach. The episode as a whole was a fantastic if not an exceptional wrap up to the season and quite possibly the series as well, which would be a shame and plain criminal! To quote Jesse Jackson, I'm going to "Keep hope alive" that the powers that be decide…
I used other peoples pixels service. http://otherpeoplespixels.com/pricing I really dig it. kinda pricey (25/mo for video package) but incredibly easy to use, very classy looking, and super easy to update. even with video stuff, they give you converters that convert pretty much any video type and uploads it to the site. I…
Hey guys, Caldria and I have been planning a civil war for months now while both working on a long project. Yesterday the battle commenced. We plan on 'scraping' in quite a few of these over the year to develop both our portfolios. I'll kick it off by showing the concept I'm going to be working from and my first update. We…
Heya I was setting up a small scene in UE4 when I noticed my textures seemed rather blurry. After some searching I found some answers. Texture Streaming and mip map was the top responses. However it does not seem to affect my textures the slightest. As you can see in the picture below the textures are all blurred out, more…
Update - Clean Geo & UV. Testing out the lighting/Texture to see if things are heading in the right direction. Will be going into Sub. Painter to do a a cleaner texture process. Reworked the Face, the is still symmetry , but will break it up later in process. Added lower portion of the body and started working on…
I'm leading a group here at school and we are utilizing some DX11 features in February UDK. The professor wants an .exe to show and bring around and I don't blame him but we cannot find a way to get that for him. We are using level streaming along with DX11 and it seems whenever I package the game it never seems to work,…
I've started this WOW inspired character a few months ago after I've made a quick sculpt of an orc head. The high poly was made in Zbrush and Marvelous Designer with a little help from 3ds max too. The low poly was made in Topogun, UVs in Rizom VS, textures in Substance Painter and Photoshop and finally baked and rendered…
@Noren, thank you for your reply, I appreciate you taking the time! After some agonizing consideration, I've decided to go the high(er)-poly route after all (among other things because it doesn't really cost me anything other than the time already spent and a little self-esteem - I didn't decide on any definitive poly…
You have more options than just loosening an edge. You can also double bevel, so that you have two tight edges for a strong angle, which is what the concept appears to have in places. The white areas also look pretty clean, just a perfect spot for some blackened streaks from orbit reentry or meteor scar impact streaks.
The CS:GO team and Polycount would like to invite you to participate in the this CS:GO weapon finish contest. Make a new finish for a CS:GO weapon that is themed in 70's and 80's sci-fi. Below you will find the information to get started. * This is a weapon finish contest for the CS:GO Steam Workshop. * The contest starts…