I am trying to bake some grass/weeds to a lowpoly mesh; each grass/weed is a plane with grass/weed textures that have transparency. when i bake the color map using "transfer maps" the transparency in the textures of the grass/weeds is not respected. How can i bake a texture with transparency taken into account?
Hi everyone, I need to create a piece of a raw meat for a hunters kitchen scene. I need an advice on how to texture it in a best way. I imagine this pipeline: get a photo of a steak from the top, create a mode, apply diffusr fro a photo an create a normals from diffuse in PS. Any advice?
This might have been mentioned already but using modular chunks can also help with object culling. If you have a hallway built in segments, those pieces can be culled from the scene in stages instead of waiting until the whole hallway is out of view. Of course tracking a lot of objects can be a big drain too but its…
I have Crysis and can get the Cryengine 3 (Student license) to use for my project, but I have no clue how to use the engine and how to set everything up in it. I'm just using Maya 2010 for now and will be rendering with Mental Ray. I have UE3 and again, I don't know how to use it. Time is limited for my project, I have 6…
Cool story & its inspiring me to want to do something similar, though i have enough lined up as it is. However, the enthusiastic effort is oozing from your update & is definitely coming across for me. I like how he's using the skin of fallen zergs as a "cover", if you haven't check out some of the riddick movies when he…
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
If your game is using a stylized look with your modular walls going slightly concave/vex. How do you account for cutouts like doors/windows? As per the curve of the wall depends on the height of the building.
How to change maya UI language? I had used to English UI. But Autodesk released My country language version. Now I can not find the menus which I need. Thank you!