I would make 1 set for the bottom floor (presumably more curvature) and another set for the higher floors. The whole wall, bridging pieces, a set of corner pieces, etc.
Thanks for the reply Eric. That breaks down though if the curve is dependent on building height versus a set amount. Maybe I could cheat and do a set inward curve bottom floor. All middle floors straight. The uppermost floors always curved outwards. \ / (Upper) | | (mid) | | (mid) / \ (Lower)
Would still require 3 separate versions of each modular piece though..
If someone else is designing the aesthetic, then you could show them some limitations to give them a sense of the design issues, so they know what the costs are of various styles. More curvature = less unique pieces, etc.
You could also try a parametric approach. Houdini, Max. Apply different curvatures on top of each element. I've used Clone+Reference to do this kind of thing in the past.
Replies
\ / (Upper)
| | (mid)
| | (mid)
/ \ (Lower)
Would still require 3 separate versions of each modular piece though..
If someone else is designing the aesthetic, then you could show them some limitations to give them a sense of the design issues, so they know what the costs are of various styles. More curvature = less unique pieces, etc.
You could also try a parametric approach. Houdini, Max. Apply different curvatures on top of each element. I've used Clone+Reference to do this kind of thing in the past.