I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos, photogrammetry). I'll add that I'm not very familiar with programs like Photoshop. Any ideas? Thanks in advance for your help!
Replies
Probably the cleanest solution would be to fix up the highpoly and re-bake.
If you want remove the edges in the normal map, you could duplicate the layer and blur it until the edges are no longer visible. Then mask in the blurred result on top of the original normal map. Of course the masked in parts will look more smooth than the original normal map, but maybe it's sufficient for your use case. Maybe newer PS versions have a functions that are useful here, something like content aware fill?
This is parsley.
Spot Healing Brush
There are still some minor imperfections, but I don't intend to fix them, as the model won't be visible from such a close distance.