Tried putting the multiplier at 9999 and the emissive surface has a nit value of over 550 but the surfaces adjacent don't seem to be inheriting much light reading around 1 nit right against the light source. I've been switching between the mobility types and baking lighting but it looks as if the emissive surface is just…
Great article in the new IFX magazine about the Fighting Fantasy books. Arguably the books were the biggest influence in my youth as an artist. So many good memories of these books. I didn't realise they were still going tbh. The latest book is about Zombies. Might have to start reading again. Oooh, also, news of an IOS…
[ame] http://www.youtube.com/watch?v=VtOCMICHMPk[/ame] its based on an old old rock song i'll try an get a link to it, written recorded and video made this morn, everything by me og video is just a lot of google pics she's 99 lbs of dynamite and oh what a lovely sight when she kisses and holds me tight shes like 99 lbs of…
Hi guys. I'm working on this small scene. I'm not happy with the night-lit version at the moment because it's a vacated slum, so I know there wouldn't be street lights and things like that. I was hoping you guys might be able to give me some suggestions for lighting this night shot? I'm fairly new to UDK, but I'm still…
Hi guys. Learning zbrush and have some things Im confused about. When to use dynamesh? Lets say I make a table in Maya, then bring into zbrush to add detail...why would I need dynamesh? Why can't I just divide my mesh as many times as I need to add the detail that I need? Isn't dynamesh for sculpting things in zbrush from…
Hello people! We're currently looking for a talented and dedicated texture artist to join us in creating War of Rights. The top priority at the moment is getting our weapons textured. You have to have quite a bit of experience since we'll require high detail textures with great historical accuracy. We at BlueHill Studios…
just cos you like the wow doesnt mean theres no place for decent hand paimnted normals... but totally agree with dll's statement... if you are using normals to do lighting do night fight against it in the diffuse.... your diffuse should be just that diffused light info... this basically goes the more lighting information…
There definitely needs to be some more contrast in the lighting, right now everything feels sort of washed out. Maybe make one of the lights busted out towards the back, and perhaps a light coming from around the corner of the stairs in the far background, just to draw the eye through the environment. It also appears most…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…