http://www.ensemblestudios.com/jobs.htm#ARTDEV Lead Artist Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a…
Hello Reader of My Post! Cryptic is currently looking for a Sr. or Lead Environment Artist, VFX Artist, and a UI/Concept Artist. Check out our Website and apply WWW.CRYPTICSTUDIOS.COM You can also send me a PM with your portfolio link and a witty comment that will hopefully make me "LOL" Sr. Environment Artist: Every day…
Been a Blenderite for nie on 15 something years. So the app for me now, basically fits like an old well worn pair of jean's, with age gets more comfortable and I think the current 2.8xx version UI/UX design is seriously dope...a no nonsense clean interface pretty much a joy too work with as a hard surface modeller. EDIT:…
I checked that out before, but it didn't look like a better solution than just using ZBrush. The interface looks awful. A giant grid of buttons would not be easy to manage and sort through quickly. Most of the tools seem to have questionable value to me, and don't appear to solve the things that make modeling slow in…
hey maxime - regarding the GPL yeah its a trcky question - but there are bridges to renderman and vray for blender as well and none of these are opensource as far as I know. I guess if you set up your main programm in a way such that you pass the data to it via a command line interface or something similar it could work?…
I honestly prefer Blender for retopo over 3D coat, though you'll have to get used to the interface for modeling. A combo of the shrinkwrap modifier and b-surfaces is really really fast. The most interesting part starts around 11:55 minutes: http://www.bsurfaces.info/ Bringing a full sculpt into any program is not a good…
You activate the cgfx plug, apply a cgfx material (I think it's called, it should be in your list of materials), in your just applied material it will be a box asking for an shader file. Click it and find your shader file. I've tried lcUberShader_3.0, Xoliul Shader and Kodde shader. The shader with the best interface and…
Hey everyone - long time no update! Got everything baked out and started setting up materials in dDo. I feel a bit limited working with dDo so I think I'm gonna switch back to vanilla photoshop from here on. dDo is pretty great for setting up materials, but the interface makes it pretty awkward to add specific details and…
The game editor is a graphical UI for interfacing with the engine, constructing levels and setting up content. a pipeline is a the path your assets take from start to finish. Generally its the specific programs and methods you use to create something. say: concept->zbrush->max->unreal You need to learn to use google, also…
Even though I'm mostly using Blender for every 3d modeling task... ZBrush is just the best choise for sculpting, in my opinion. I started with Mudbox a bit, but I never liked the way how brushes feel and respond to my actions, even with my tablet. Same kind of impression with Blender's sculpting tools, not good. What comes…