I appreciate that. But it looks like I have made error. Last night I looked at a current scene I was working in and guesstimated what I thought total cards would be for the problem scenes. I was way off. Overlapping UV shells become a problem when it gets to ~1,000. Maybe that's still in range where we shouldn't have slow…
morning! I think I'm not the only one with that issue: the spline extrude way of maya. It is really annoying and way longer than max [but in the other hand it gives more possibilities since you can extrude complex polygons]. Any way have someone heard of a maya plugin to have a max-similar way to extrude splines? [in max…
hello, wondering if anyone could give some help. I'm using maya bonus tools to make dynamic joint chains for things like tails and ropes etc. it's perfect for that but I can't figure out how to attach end point to something else, for example another object like dog leash or rope between two hands and can't really find any…
hi i am currently trying to change my shaders on my scene in maya i am rendering with mental ray here is a screen i have been looking most of the day for a tutorial or pdf to edit materials like blinns etc, currently most of the assets in my scenes are blinns doe anyone have any pointers or where i can look to find good…
Nice...very! looking at her hairline scar? - now I'm only referencing real world tattoo application and not by any means questioning your artistic direction / aesthetic of this piece so merely a suggestion. Anyhow rather than it's pattern abruptly end at the boundary, maybe continue adding discoloration or minor surface…
This will be my journey on trying to learn 3Ds Max, having already 3 years of experience in Maya...I have found it so far probably the most annoying change in programs - from navigation to customization... Here is my 1st issue that came up - When trying to create a primitive - in Maya you just click on it and it appears at…
Maya modeling likness is it possible and if yes what tips or tutorials you reccomend? For example if u want to model something and u have only front view and some ewird angle side view ANy good tutorials you can reccomend? Maya 2017
Hello guys, I am trying to find a script which can give a perfect normal for cylinder in maya, any suggestions on what are you guys using now? I have tried some smart scripts, but all can not give a good result as the pic below: The vertex normal on the around side is not able to perpendicular the face perfect, but on the…
I'm trying to get more into the deep end of hard surface modeling in maya but I'm flustered by all the info. I understand how most things are used but what are the best things/tools for hard surface game assets? I'm seeing a lot of stuff about booleans but what about the topology? Does one just retopo with quadmesh after…
Quick description of what I'm trying to do: Make a low res model in Maya (literally a box). Take it into Mudbox for sculpting and normals baking. Bring model and map into UDK. The problem is I can't figure out why when I apply the map it looks good except that it appears zoomed in on the face of the mesh box. The same…