I'm trying to get more into the deep end of hard surface modeling in maya but I'm flustered by all the info.
I understand how most things are used but what are the best things/tools for hard surface game assets? I'm seeing a lot of stuff about booleans but what about the topology? Does one just retopo with quadmesh after they do the highpoly? Does maya have the tools needed to work in the vanilla program or do I need a script?
I'm just generally confused by the amount of tools and workflows presented to me.