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How to get a perfect vertex normal for cylinder in maya?

Hello guys,
I am trying to find a script which can give a perfect normal for cylinder in maya, any suggestions on what are you guys using now?

I have tried some smart scripts,  but all can not give a good result as the pic below:

The vertex normal on the around side is not able to perpendicular the face perfect, but on the top and bottom looks nice.
Is there a way to make the cylinder get a perfect normal in Maya with some scripts? Seems some use face weighted normal, other's use average normal algorithm?




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