Hello guys,
I am trying to find a script which can give a perfect normal for cylinder in maya, any suggestions on what are you guys using now?
I have tried some smart scripts, but all can not give a good result as the pic below:
The vertex normal on the around side is not able to perpendicular the face perfect, but on the top and bottom looks nice.
Is there a way to make the cylinder get a perfect normal in Maya with some scripts? Seems some use face weighted normal, other's use average normal algorithm?
Replies
https://gist.githubusercontent.com/SEVEZ/84030959a239ebe7f0c5/raw/82cc15cdb4b06803190ac7a28cb12d05d70caf34/vertex_normals_from_sel_faces.py
Originally found it here:
https://polycount.com/discussion/122478/vertex-normal-script-for-maya