Hello my name's Zhouli currently locate at Los Angeles i'm looking for a full time entry level position on 3D Character and props. My focus are realism style well versatile in both hardsurface and organic modeling. You can find my portfolio at: https://zhoulit.artstation.com/ Linkedin:…
Hey! And the catch is as follows.... History first. I am working with an artists now and the adventure game has already one Hub [example attached] and characters drawn - we already had a playtest. Now, for the Demo we need three more hubs and characters. I provide with the layouts for them, with image references to…
Character Artist A top gaming company in San Diego is currently seeking an experienced Character Artist to work on an upcoming sports title for the PS3 & PSP. This position is a 7-8 month contract initially, however, there is a great opportunity for extension and possible fulltime conversion. What You Are Bringing: 3+…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
I have been doing animation for a character today sitting almost 30 hours with this character. It's created from a rig generator plugin; advanced skeleton During the process i have been very careful to save as often as i can without using incremental save so that i get unique files everytime. HOWEVER, when i was trying to…
I'm trying to speed up my character art workflow and find where I'm wasting the most time. I'm recording making several characters and hoping that I might get some opinions on how I can speed things up. This first one I'm posting here took about 13 hours of work from start to getting it into Unity. I'm using Zbrush,…
These are my personal works where I tried my character sculpting and texturing skills. In a game industry mostly I have done environment but my real passion was and always be characters :) Just wonder what you think about my works. Thanks for any comments and critics. below are statues I've done for 007 BloodStone
Position Information Position: Character Texture Artist Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: A Character Texture Artist will create textures for in-game characters. For this position you must be a highly-skilled Photoshop hand painter with…
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 21K Copyright: Wama Studios Private Limited.
A Character I did as a part of a upcoming movie project for my last employer as a character artist. I thank all who contributed to this and wish them well for the future. Polycount: 20K Copyright: Wama Studios Private Limited.