I like Modo a lot. For me Modo has a more streamlined feel to it than Max or Maya. Also aside from blender the price can't be beat. I've been modeling hardsurface subD props with it for a few months now and so far so good. The 401 release has been a little buggy for me, but I haven't had any more crashes than I would…
If youre not into heavy painting I really wouldnt bother with anything above a TN panel - For general desktop/gaming a TN will do just fine and will probably have a faster refresh rate... Hell, you could go for the new Samsung 120hz flatscreens for something super quick albeit slightly more expensive than most TN panels.…
discuss w/e you feel comfortable with others, but DON'T let the management know.. Besides, exactly! a fairness argument is NOT leverage, quitting is. if you would work for free that is what you are worth to management. i worked as a lead position and a buddy of mine was making just a bit more (2%?). He got another offer &…
The game will ship with the same exact editor we used to make the game, so depending on time and talent you could mod everything. But something more simple : you can make new rooms for existing tile-sets that come with the game and add them so they randomly come up. adding weapons ,props and static meshes if you know…
I've never noticed any artifacts or precision issues with object space maps, i get better quality out of them in 100% of cases i've seen, and they compress quite a bit better in our engine too. With tangent space you have all those gradiations to compensate for the lowpoly's normals, and you can get really horrible…
Orendt Studios CGI & Filmproduktion GmbH, Germany is growing and we’re currently looking to hire a CGI / 3D Senior Artist with experience in 3D Scan Refinement, Sculpting & Modeling in Dhaka, Bangladesh. Requirements: Minimum 3 years of professional experience. Experience in modeling and sculpting with min. one of these…
I am working on a building in blender for a level I am making in unreal. I designed my trim in Quixel mixer using mask's and mega scan surfaces. I'm getting obvious issues are the seems. my biggest issue is lining them up and all. It is a uv problem, but could also be a design of my trim sheet's as well. Right now my mesh…
Hey guys, it's been a while that I've posted but i recently started a new project picking up Zbrush again. I ran into a few small problems and where I accepted them before I would really like to fix them now. My main problem is how to get smooth/clean curves ? Whenever I'm in Zbrush and sculp/modify on my basemesh I seem…
Freelance Illustrator/cartoonist for Educational Games A small educational game start up in LA is looking for a Illustrator or Cartoonist to create excellent 2d assets. The position has potential to become a full time job. Responsibilities Create concept drawings through final asset that are appropriate for the project …
Hello, I haven't been to Polycount in a long time so first of all happy 20th birthday to this amazing platform! My name is David and I just finished my 3D Game Art course at Sheffield Hallam University. Please allow me to share with you the character that I worked on in the past three months alongside other university…