Hi Everyone, Just working my way through learning how to sculpt characters, I've done this base male sculpt and thought it'd be a good idea to put it up here and get some feedback. Haven't done the hands yet (obviously), figured I'd get into them next.
Some wip images of an orc sculpt in Zbrush. This is kinda my third sculpt in a series of projects i made to really learn and understand zbrush, so I'm looking for critiques and comments! I'm trying to go for a more passive but still quite menacing orc character, more closer towards human size and proportions.
Hey everyone, I decided to challenge myself with a zbrush sculpt each day as a resolution for 2015. I plan on posting each week instead of daily to minimize the amount of spam on the forum! So here's my first batch of the year: Sculpted in Zbrush and rendered in Marmoset Toolbag2! Thanks for looking! Mike
Hello, i'm sculpting a cloak and i would like to have some feedback about it (it's the first time i'm doing this) i'm still in dynamesh trying to figure out the main shapes... If anyone has some tips to improve this sculpt, or which direction should i go, i would appreciate it. Thanks.
Hey guys Just got this sculpting to a state where I feel its time for Polycount crits time :) This is my first attempt trying to sculpt anatomy. The character is intended to be a pin up girl so im not going for anything to muscular, but toned. Anyway let me know what you think :)
Hi there! This is my first "serious" sculpt with Zbrush. It's Ifrit from Final fantasy crisis core with some artistic changes. Don't be too bad with criticism. :p The initial idea was to make a retopo and then texturize it for game engines. But I'm done with it for a while.. The link:…
Been lurking a good while, though it best to get a real thread up and running. I've been chipping away at sculpt of Odin [norse universe, not marvel] I have no concept art - so i'm just sculpting then painting clothing/armour over it as I go along. C&C appreciated Cheers
Hi guys, i've just started to work on my character sculpting portfolio and am new to POLYCOUNT. I would need a little help in detecting my flaws in the first sculpt i'm doing. It will be a scene in were the "wolf" plays a big part. Any and all critique will be greatly appreciated Thanks :)
Hello everyone , i started to modelling but im making lowpoly first after doing it sculpted . I saw many modellers doing hi-poly/sculpt first after that doing retopology/low-poly which is better? and how to do sculpt/hi-poly first in zbrush?
Wanted to create a chibi version of Toothless from "How to train your dragon". Sculpted and rendered in zbrush, composed in ps. My 3rd try for sculpting in Zbrush.