I got a question I hope someone can help me with. When baking a tangent normal map from multiple highpoly meshes, I get errors in areas were the highpoly meshes intersect and the lowpoly has a UV seam and edge split. Might be worth mentioning that the highpoly meshes are supposed to look like separate objects in real (e.g.…
Guys, Still kind of new to baking maps etc. Wondered if anyone can look at normal map and give me some tips as to what might be causing poor quality. I have separated out all elements of model so nothing so there is nothing close to each when capturing hp detail on lp meshes. The uv's have plenty of room and are not too…
Pretty sure its not the GPU. As I said the issue has been happening for years and I've had new hardware since then. Actually I'm only running Mudbox 2014. I originally thought it was a UV issue but as I said, it happens while using the default plane in mudbox or with my custom plane and fixed UVs where they are perfectly…
So I'm baking down a simple wooden chair but the seat and middle back section's normals are all out of whack. I've reset the Xform. Detached reattached. any ideas on what is going on?
hey everyone, I met some problem when I bake curvature in substance painter, very simple geo, and I use low poly as high, but I get this hard edge, does anyone know why. Thanks!
Yeah first off let me just say that i don't have much exp. doing vehicles, so i'm going look at this from a different viewpoint, more of a general asset creation viewpoint you could say. Its worth bringing up that most car games do things a certain way, however i think its also good to look at issues like this with a fresh…
Hey Community :D , Its my first time in a forum and I hope I don't break any rules by just opening a new topic. If so please let me know for the future. In a nutshell: I am quite new to the 3D modeling world but I keep learning. For a group project (a game) I have to make some models. I made them partly in Blender and…
https://www.youtube.com/watch?v=GJwRdStPoyw Hi guys , in a quest to master the photoshop API , I made this tool in 3 Days ( i did debug it for 2 weeks ) So basically it's like an isometric map maker that use photoshop you can draw , postion with arrows and move layers without touching photoshop alot , and there's a…
To add to the above : if you want to understand this bahavior intuitively (that is to say : as opposed to wrapping one's head around the math and geometry concepts that are at the core of the calculation), then take a few minutes to prepare a few different lows with some of their islands rotated by different arbritrary…
Hello After baking complete light i get only diffuse texture without a shadows or light. When i am disabling visibility of highpoly model (which i dont have, just using lowpoly as hp), it gives me a black color texture What am I doing wrong?